Best Platform? PS3 vs 360
Ok, so today i got my first chance of playing Assassins Creed OMG wooo yay!
2 days before the UK release and oh my god was i excited.
I got to play and compare both versions 360 and ps3 which was great. Side by side. Played for hours (although not to completion) and yes i have seen the differences.
We were playing on a non-hd tv’s which may skew some of the results of what we found, but personally id say this is all pretty accurate. The games played were the UK retail versions to go on sale this friday.
So, which is better i hear you ask? Well, there were 3 main differences…
1. The frame rate
Frame rate was a bit of an issue on the ps3 version. Although in some areas (and this is all from guessing) i would imagine the ps3’s frame rate surpassed the 360’s, some of the more open areas, or when you were spinning the camera quickly the ps3’s frame rate dropped considerably. Not quite jerking terribly but almost. This made the fluidity of the whole game lose its edge as when you were just about to jump for that ledge a drop in frame rate affects all your time resulting in an early death.
Although the frame rate was still playable i found it to be really annoying. Compared also to the 360’s very consistent, never ever dropping rate of frames. lol
2. Lighting and Shadows
Now, as the Nvidia Radeon battle rages on, it is quite clear when looking at the two versions next to each other that they are both using different cards. Firstly the 360 version. It is very contrasty. all the lighting and shadows are very bi-polar. Now depending on the person you may love or hate this. You will either think it detracts from the detail, which to an extent it does, as everything is almost over and under exposed. This however does give the game more of a cartoony, graphic novel style look, which, depending on whether you want uber realism or additional atmosphere, could detract or enhance your experience.
The ps3 version seems to be more realistic. The lighting seems more real, more like a real world. The edges of the shadows are slightly softer. Slightly more guassian blurred sometimes. Nothing is quite so in your face, its all very subtle. Smoke and haze seemed a little different on the ps3 version, slighty more realistic. I imagine the ps3 version would also look better on a HD tv (we had to test on non-hd)
3. Textures
Now i know that some people are saying the 360 version has had its textures dropped although personally i couldnt see this. There did seem to be a difference in the textures, although when we lined them both up it was more due to the lighting making the textures actually look different as oppose to there being a difference. The high contrast makes the 360 textures look sharper, but they lose that 3d, realistic edge.
4. Load times
At the beginning of the game the ps3 does one massive dump onto your hard disk (not literally), saving on load times throughout. The 360 doesnt meaning longer load times in game. Thats it.
One catergory the ps3 definately wins in id say
To conclude, the frame rate really bugged me about the ps3 version, clearly, the more complicated console to code for has been neglected. A next gen console should NOT be experiencing frame rate drops that affect your gameplay. Even if very minor. The difference in shadows and lighting is negligable and is simply a personal preference. Add to that the achievements 360 owners get to play with i would definately say the 360 version is the better of the two.
That being said it is a fantastic game on both platforms, i would definately buy it whichever platform you have available. And just to note, if you plan on walking into game or wherever on the day of launch and buying, the game was scanning through as £60(hopefully a pricing error), so you are much better off buying from the links to the right ![]()
Enjoy!
p.s PLEASE Digg and Stumble this post







Scion says:
One sweet @ss game!
November 14th, 2007 at 10:34 am
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November 14th, 2007 at 11:32 am
Menasor says:
main reason for the difference in graphical styles (i mentioned this on the official forums somewhere) is due to the graphics rendering on the two consoles.
until the release of the PS3, all the consoles produced in the last 8-10 years have been done on some version of DirectX. the 360 and the Wii both running of something that can be best put as DirectX 9.5 something that had the capacity to be added to for Dx10 release, and could easily support Dx9.
Ps3 has a completely different system called Cel.
for those in the audience that dont know what DirectX and Cel do, they are essentially a converter, that reads the commands from the game and renders them into the fancy graphics. the faster the machines processor(s) and graphics card(s) the more commmands it can handle, therefore the more detailed and spiffy the game becomes.
the commands are known as Rulesets. since the PS3 aint using a DX version, it needs COMPLETELY different Rulesets, which means that they had to write a transient script to convert the existing ones that the game was coded for, to the Cel ones so it can run on the PS3. this extra conversion slows the machine somewhat: hence the drop in framerate on the PS3.
(this is also the reason that theres less cross platform ports than there was between the Xbox and PS2)
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